Friday, April 23, 2010

Friday, April 16, 2010

Well done,every body,let's review what we doing today~~

We mmet at our best place and use cutter cut the cardboard, but we only get one cutter,so we do it one by one.
we setting all lamp button, and cut it.

ok.....we finish it !!!good work!!


and we put two color on the cardboard, red and black..



lots of newspaper,very terrible!!!!!

what function of newspaper??put it in the cardboard, in case the lamp will drop on the ground!

we finish this ,and we try it,but it not working.......
so we desicide just put the lamp button on the wall
and use white and black to build teams.


looks everyboday like it, and they feel very happy, when we see they're happy, we also very happy....and Artemis(me) always say:"free battery"...


finally, because the boys play so exciting, and tall broken into two parts.
Thanks,guys~~
We do every well!!!

Thursday, April 15, 2010

Conclusion

Upon entering the lecture theatre today, team morale was low after a last minute failure at implementation of our game outside class. Intimidated by the fancy looking technology of the other teams, we were reluctant to even set up our simple - even primitive - game.

However, we pulled ourselves together and spent the better part of an hour setting up, taking it down again (we were chased out of the neighbouring lecture room) and hunting for a new place to set up.


We finally found a workable location in front of the lifts of Building 10. The corridor was long enough, and we had an empty wall. However, we obstructed the pathway and terrified a good many people emerging from the lifts. :P



As we set up, we got many curious looks from passers-by, and we were pleasantly surprised at how enthusiastic people were to learn what our game was about.

At first, we tried using the rubber band resistor, but it was soon tossed aside as it just got in the way and distracted from the main purpose of the game.

We saw that the game was tiring enough in itself, without using any extra equipment. Someone also suggested that we spread out our lights to make them harder to hit. This worked very well, so thank you for your idea. : )

We saw people panting, sweating and collapsing on the floor after a mere 10 minutes throwing and running to retrieve the fallen balls. So, I think we fulfilled the exertion criteria. :P


I also noticed that people completely abandoned the original rules of the game almost immediately. Instead of splitting up into teams, everyone just starting hurling the balls indiscriminately without pause! I guess it's just fun to hit stuff; maybe rules just get in the way of fun sometimes.

Anyway, our team cheered up so much after seeing how much people enjoyed the game. The best comments we got were:

1. "I just feel so good when I manage to hit the light!"
2. "It's so tiring, but it's worth it."
3. "Stress from assignments...ARGHHH!" *flings ball viciously*

We certainly didn't expect such a warm response, and I can't even explain how good it felt - seeing people continue to play with undiminished fervour even after the balls and lights were brutally pulverised.



Thank you for your support and making us feel like we finally did something right after all those failed attempts. :) Hope you guys liked our free gifts :P


Yes, we enjoyed ourselves tonight and hope you guys did too!



Here's a short video for you guys to enjoy!


I'm also uploading another (funnier) video to YouTube and will embed it here when it's done. It's too big for blogger to host. Also, Floyd's in it, so if you wanna see him in action, definitely watch it!

More pictures from Artemis to come - our trials and failures in constructing our game.

Update: Here's our video!

Great success!

Well done junkfooders! :D What an unexpected hit.

Videos and summary of our game coming soon. : )

Game trial video...

Wednesday, April 14, 2010

Nearly finalized idea!

Today, our team hashed out a new game idea - very simple and affordable. However, we had to decide whether it was fun enough and whether it was tiring.

We bought our materials - button lights - at the Reject Shop and headed to a back alley to test our new idea.


The whole surface of the light is a button. If you press it once, it lights up; if you press it again, it switches off. This made it ideal material for some kind of scoring system.

Here's how our game works:

The lights are mounted on a wall in a random fashion. (See pics in post below.) There are 2 players, and two types of lights. One is white and one is black.


An equal number of each light will be mounted on the wall. The aim of the game is to throw balls to hit and light up all the light buttons of your colour (either white or black) before the opponent does.


White player wins!

It may seem simple enough, but each player is allowed to hit his or her opponent's lights to switch them off. So you can choose to sabotage your opponent as well as trying to light up all your light buttons.

We thought of many variations of this game - we can have 2 teams, but one team aims to light up all the lights, while the other team aims to switch them all off.

You win when you light them all simultaneously/turn them all off at once.

However, we decided that this might take way too long - unless one player has a much better aim than the other. That wouldn't be as fun, would it?

Exertion factor:
A few of us played and it was mildly tiring as we had to bend over toretrieve the balls after they bounced off the walls.

We decided to try adding other factors to make us exert more energy while playing and Tata's idea about the slingshot kept bugging me, so we tried adding the element of elasticity to our game.

Tata and I strung up a long chain of rubber bands, designed to restrict a player's movement. We forced a very unwilling Ziyi to model them for us and try it out:


One end of the rubber band rope was anchored to the library door (we played very quietly) and the other was wrapped around his hand.

If you tugged too hard, you would be met with a counter-force pulling your hand back, forcing you to exert more energy to throw the balls.

However, we thought this would make running to retrieve the balls very hard as it limited the distance you could run.


So we asked him to loop the other end of the rope around his other hand and put it around his back like a coat.

Both his arms were pulled back, and you had to exert more energy to bend and throw the ball. It is very much similar to the door method, but allows more overall mobility.

Ziyi commented that he felt very silly= while wearing the contraption, so I thought why not make it even sillier?

It wasn't photographed, but Tata and I looped one end of the rope around each of our throwing hands and we mimed the ball-throwing action in opposite directions.


This resulted in much hilarity as we bounced back towards each other, and we couldn't stop laughing. We thought it would be good to mount the button lights on opposite walls and play in this manner - tying the opponents to each other, so they would have to fight and struggle to gain the upper hand.

You would also have to learn to compromise with your opponent...or strain your and your opponent's arm really hard while running to retrieve the fallen balls.

Not everyone was very enthusiastic about the idea, but we're going to try it out tomorrow. After all, being silly is part of the fun, right? :P

Problems encountered:

The adhesive was not strong enough. The light buttons can fall off the wall if hit too violently.

We attempted to pad the lights with bubble wrap, but it obscured the player's vision and looked clumsy and less attractive. Tomorrow we are going to try using jac paper - a very strong but temporary adhesive to mount the buttons on the wall.

Someone suggested imposing a penalty for knocking the lights off the wall, but it kind of ruined the mood when the light fell off the wall. So, we're going to find a more secure way to mount the buttons instead. Also, with the elastic in place, perhaps the player won't throw as forceful as he would unrestricted, so the lights probably won't suffer so much impact.

We'll have to wait til tomorrow to see. :)