Saturday, May 8, 2010

Pillow fiiiiight!


So...I was thinking of a pillow fight game. Wait, wait...hear me out.

This came from our team's ideas to modify our first game by:

1. Having a moving target to make the game more dynamic -instead of lights on a wall

2. Involving more violence in a safe way! (As suggested by Fandi - he mentioned pillow fighting before also if I remember correctly)

3. Involving more technology besides button lights (Floyd said we need to involve computers.)

4. Having a scoring system, so we have a proper 'goal' instead of just hurling balls trying to break our cheap-ass lights

So I combined all those ideas and came up with a new game!

Basically you need a minimum of two players. Each person is equipped with a pillow and a vest with wireless mouse (or mice) attached.

The players are given a time frame in which they have to attack the other player by hitting the mice with the pillow, which clicks on a counter on the laptop to count the number of times a person is hit.

The person with the highest amount of hits wins!

If the budget allows, we can have more mice and we can have different scores allocated for different parts of the body. For example, the arms which are more vulnerable may be valued at 1 point, whereas the torso can be allocated 3 points as it can be easily defended.


It can also be a team game - people can play by their own rules: one person can hold back and opponent and let their teammate hit to their heart's content if they wish! It's up to the victim's teammate to save them...or take advantage and hit the captor! Play dirty, play fair - it doesn't matter. Just have fun :)


We can also use those cheap foam swords if you want a more epic feel. But I've always liked pillow fights and I'm sure Fandi does too :P Also, judging by the response towards Hungry Balls, I think pillows are more indestructible than foam swords. And we can just all bring one from home! Easy on the wallet :)

Will attach some illustrations soon, am currently playing DotA. Brb.

Update: With flash, we can also easily program the buttons to generate sounds when the mouse is clicked. We can do random sounds like YEEOOWWW! ...or like a DotA tribute: m-m-m-monster kill!!!

Update #2: If we have many mice, we probably need a USB hub so we only need one laptop. If we use flash, we can also record which body part was hit how many times, and in what sequence - some sort of stat chart, if the player wants to see how the fight went.

Update #3: Added pics. I was thinking about how we could have a shared virtual body. Then I thought: why not change the mechanics of the game so that although there are 2 real players, there is only one virtual body? This virtual body (depicted by a picture on the laptop) can be hit a certain amount of times before it 'dies.' The player to strike the killing blow will win the game. So the game now involves strategy as well as senseless hitting.

Trying to keep count the amount of blows would probably be too distracting, so perhaps we could program the mouse clicks to have different sounds with each blow, maybe starting from soft groans and escalating to shrieks of pain...and right before the killing blow - "PLEASE DON'T KILL MEEEE!" (Or something else memorable/really obvious so that the players know it's time to strike.)

Just an idea, lol. XD But I think it would be kinda fun. I'll handle the programming part, don't worry about that first.

(Just had a shitty game of DotA, so there's lots of violence on my mind right now D: )

Most importantly:

1. It fulfils the criteria of involving exertion and computer technology.

2. It's cheap to implement - we only have to borrow some wireless mice. Preferably Apple mice due to their one-button surface, which makes it easy to hit. I can provide the laptop, flash, vests and pillows. (I'm sure you all have some too :D)

3. It keeps with the Junkfooders' theme of violence and stress-relief.

4. It is intuitive - doesn't need much explaining.

5. It's gonna be shitloads of fun!

What say you, fellow Junkfooders?

4 comments:

fandi winata said...

sound need a long time to explain ,im afraid of people will get bored before they play it and i think its too much equipment for the players to wear , but we can try...im thinking of the game that can e played directly when people see it without any explaination but that kinda hard ...rrrr...just opinion

snowbunnie said...

Err...there really isn't much to explain. Just give them the pillows and when they see the targets I'm sure they instinctively know what to do. (What else is there to do? Lol)

If you think that's too much equipment to wear, we can just have one mouse on the chest to simplify things.

All they need to do is hit, all the sound effects and stuff is just for fun. And the laptop will also announce the winner of the round so it's clear when the game ends. :)

Tata said...

nice idea.. but seems difficult to do..and wireless mouse.. its expensive..
btw.. about the swords.. remind me of the other group fencing game.. with the keyboard inside the costume.. lol

snowbunnie said...

If you guys think the general idea is okay, I can work on the programming now - doesn't seem too difficult.

I think Fandi already has one wireless mouse, we just need to go borrow one more.

And now that you mention the fencing game...well, we have different implementation style and diff goals and methods. The only thing relly similar is the attacking each other part.

But if you guys are uncomfortable with that idea, I understand. But let's brainstorm ASAP, don't wanna rush like the last time.