Hi, everyone! Here is my original idea about the combination of pool game and soccer. The basic idea is to combine the interesting elements of pool to be tiring. So we can set a playground laid out like pool table. (But it better be big enough to fit the main idea about getting tired.)
The fun part of pool is that the people have to practise their accuracy and compete with each other to see who can pocket the all balls first.
In this game we will keep this important setting, but replace cue sticks with the players' feet. Even though we know it's hard to keep the accuracy of kicking, but still it is worth to try and think about the materials we can use to achieve this.
The ideal pool is based on the perfect collision of balls, that's why the make the pool balls hard and heavy; also the table surface has to be as smooth as possible. So we need have some materials that have those kind of characteristics.
To make the game tiring, we set some fun rules about it. Maybe after finishing one player's turn to kick, he needs to run one lap around the playing field as fast as possible to decrease the round time of the opposite players. As long as the runner finishes, he can kick and make his next move - no matter if the opponent has not yet moved.
To add some technology in the game, we better start working on the goal or scoring system. We can't actually dig a hole in the ground- and we better not. So, we may consider having buttons in the goals. Or - just replace the hitting target with a button.
By the way, the gaming area must be closed, that's the beauty of pool! (Bouncing balls off the walls.) Also, world cup is happening, so I like ideas related to soccer.
2 comments:
I was thinking maybe we could just play our game with the normal rules of pool.
And we could incorporate Ziyi's idea of running laps as a form of punishment for when your opponent pockets a ball.
So if you pocket a ball, the opponent has to run a lap and miss his turn.
The person racks up the most steps on his pedometer loses. So you aim to finish pocketing all your balls as fast as you can so you can make your opponent run more...when you finish, you record your pedometer count and you get to watch your opponent run even more, trying to pocket his balls.
I understand that aiming maybe be a problem due to the size of the balls, so perhaps we can just have like a few balls to pocket or really big goals.
Yes, I think the way you change the punish rule is really interesting!!! But guess after we tried the game with the "perfect" material we can get, turns out there is no easy way to acheive the good collision we need....
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