Monday, April 12, 2010

Humans vs Zombies v2.0

My modified idea for Humans vs Zombies.

From the previous post, you probably can tell that we have already settled for a different idea, but I'd like to post up some development for the record. :) It's also to elaborate on why we chose to scrap the game and come up with new ideas.

The original post on Humans vs Zombies is here.

From the feedback I got during the mania session, I determined that:

1. If it can't be explained and understood in a minute, it's probably too complicated

2. The game required very precise understanding and slight misinterpretations could potentially spoil the game

3.The use of technology in the game is not required and to involve technology just to fulfil the criteria of our assignment seems wrong. Technology should simplify the game/make it more convenient, and not be thrown in just for the sake of throwing it in.

So, from those points I simplified the game with help from my teammates and here is Humans vs Zombies v2.0:

Teams: Civilians, Soldiers and Zombies

Story: It's the zombie apocalypse! Soldiers have set up heavily guarded bases to eliminate the zombies. Humans aim to head to these bases for shelter and protection.

The playing field is set up like this:


Soldiers are equipped with stun guns, which are used to stun the zombies to clear the way and give the civilians a chance to escape into the base.

To do this, we will probably use some kind of dart gun or nerf gun as their pellets can be felt, but does not hurt.


When hit, zombies are stunned for 5 seconds before they can start moving again.

To do this, zombies will be equipped with pressure sensitive pads on their body. When activated, they buzz and countdown for 5 seconds. In this time, the zombies aren't allowed to move. After 5 seconds, it buzzes again to indicate the end of the stun period.

Zombies maim humans by touching them at melee range. The maimed human is then unable to move until rescued by another human who touches them to re-enable movement.

To do this, we can have the civilians wear bright red button-light that is lit up when they are running around. When the zombies hit the button, it goes off to indicate that they are maimed. Another human has to come along and light it up again to rescue the maimed human.

Soldiers may not leave the base.
Zombies may not leave the infected land.
Humans may go anywhere they want - at their own risk!

The humans win when all the civilians are safe within base.

The zombies win when all the humans are maimed (and thus no one can be rescued.)

Sounds fun? :D We can also make the players dress up for their respective roles to give a more realistic atmosphere. (We can TP the zombies ~__~) Oops, those are mummies. My bad -___-

Problem: Soldiers don't have much exertion involved, as they don't have to run around like the humans and zombies.

We can maybe overcome this by making them use slingshots that are hard to pull, like Tata's idea in the earlier post. However, they will probably be shooting at a very slow pace. So we should probably reduce the amount of zombies to negate this problem.

-Steph

1 comment:

Ziyi Gao said...

Group game like this will be really fun! When people gether around to do something with the same goal, funny things just happen. Wonder if we can have a method to quickly make sure every player understand the game. Cause we really need every single one in the game fellow the rule.